Wednesday, October 14, 2015

Initiative System 4.0

Instead of rolling dice every turn, players will be given 4 cards: Sprint, Melee, Missile, and Spell. At the top of the order, each player will decide what they want to do and present the associated card.

If Arian wants to spend his turn sprinting (double movement action), he presents that card and the associated number determines when he acts. Below are everyone's initiative cards and the calculation that went into these numbers.

Initiative = Dex mod + Action - Armor
Dexterity is reaction time and general nimbleness.
Actions list types of actions to determine how long they will take to complete.
Armor can be a hindrance on performing actions quickly.

Action:
Spell +2
Missile +2
Sprint +(Speed divided by 10)
Melee +0

Armor:
Heavy Armor -2
Medium Armor -1
Light Armor -0

Arian (Dex +4)
Sprint: 8 (4+4)
Missile: 6 (4+2)
Rapier: 4
Firebolt: 6 (4+2)

ArorA (Dex +2)
Sprint: 5 (2+3)
Handaxes or Greataxe: 2
Chakram: 4 (2+2)

Bael (Dex +0):
Sprint: 2 (3-1)
Warhammer: -1
Crossbow: 1 (2-1)

Brant (Dex +2):
Sprint: 4 (2+3-1)
Longsword: 1 (2-1)
Crossbow: 3 (2+2-1)

Eluna (Dex +4):
Sprint: 7 (4+3)
Daggers: 4
Longbow: 6 (4+2)

Tiron (Dex +0):
Sprint: 3
Melee: 0
Spell: 2

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